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About icebeggar1

  • Member Since: July 7, 2022


"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market

In recent years, we have experienced the growth of videogames that feature, as their primary method of play, the creation of in-game content. While there is literature that has studied a variety of aspects of these games, it is vital to explore the potential ways to make money that be derived from their context. Our ethnographic research has revealed a vibrant market for commissioning within Minecraft's creative community. Our findings point out the three principal players in this market: the players who have their own Minecraft servers; the contractors, who manage the clients' orders for Minecraft maps; and the builders, who are responsible for the development of said maps. MINECRAFT Our research has revealed that the primary commodity at play is not the game's in-game content, as one might expect, but the process of creating this content. These results suggest that commissioning within Minecraft - a well-organised process, driven and sustained exclusively by players in the game's community - plays a crucial part in the game's current structure. They also challenge the idea that content generation in gaming environments is a free labor that is exploited only by the game's creators.

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